
If you can detect the crate here, then inside it you'll find some Girdle of Eotun Constitution, and the unique battle axe If you press the sapphires for Old Vailia, the Living Lands, and Rauatai in that order, then the door leading to the nearby treasure chamber (#27) will open. You'll find a random magical item in this bookcase.
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Inside, you'll find some "fine" and "exceptional" armor, plus To enter this armory, you'll either need to pick its difficulty 13 lock, or you'll need to grab the Armory Key (#31). After doing this correctly, the door will open. There's only one way to do this: "A cold wind from the south reached Old Vailia in the west and bore our parents east to seek the White Forge in the north." In other words, to solve the puzzle you'll need to rotate the dial so it points south, west, east and then north, pressing it each time you have it pointing in the right direction. What you'll need to do is form the passages into a complete sentence. You'll see four passages, each mentioning a direction. The clues for the puzzle can be found on the markings flanking the door. Then you'll need to solve a puzzle by rotating the arrow on the dial. Stone Dial (#12) into the socket next to it. To open it, you'll first need to insert the It'll unlock the door to the Hall of Remembrance (#19). On this skeleton you'll find a Rune-Engraved Copper Key. For Exandru and his helpers, you'll just have to fight them. From left to right (west to east) you should insert the To disarm the traps, you can either use the Mechanics skill (or more likely, just walk through them to set them off), or you can place sigils in the circular depressions along the wall. However, after looting the weapon, powerful traps will activate in the hall, and Exandru's spirit will show up to guard the exit. It's a soulbound weapon, which means that it will improve as you complete tasks for it. On the altar at the end of the hall, you'll find the mace To get into it, you'll either need to pick its difficulty 6 lock, or you'll need to grab the Rune-Engraved Copper Key (#20). The Hall of Remembrance will start out locked. You might need the key to get into the workshop (#12). If you take the corpse's Workshop Key, then all of the spirits in the Mines will turn hostile. If you read its soul, then you'll learn that the dwarf was a miner who died of a heart attack. Inside that cavern in a chest you'll find the But if you lean right, or if you look around and then pull the lever (which requires Athletics 5 or Dexterity 16), then you'll end up in a cavern to the southeast (#15a). When you reach the fork, if you just ride along, then you'll end up where you started. If you get into the mine cart here (#15) and pull the lever, then it will start speeding along the mine tracks. Inside the workshop, you'll have to battle some ice trolls, including a giant ice troll. To open the way into this workshop, you'll either need to pick its difficulty 12 lock, or you'll need to grab the Workshop Key (#17). If you can detect the hidden load in the mine cart here, then inside it you'll find two Inside the box here you'll find a random magical item. None of them will drop anything interesting. If you're not convincing, then you'll have to fight Marunn plus a handful of spirits. You can claim that you're just looking around and then pass a Lore 7 check.

You can claim that Exandru invited you to pray to Abydon with him.You can mention the Leaden Key and claim that Zoltun invited them.For the latter, you'll have a few options: To get past her, you'll either need to fight her or convince her that you should be allowed inside. When you attempt to open this door, you'll be stopped by the spirit or Armswarden Marunn. Gauntlets of Puissant Melee (both on skeletons). If you loot the containers in this chamber, then you'll find an Girdle of the Driving Wave (in an armor rack), and aīattered Helm (in a shelf). Inside you'll findīadgradr's Barricade (in a trapped chest), To enter the armory, you'll either need to pick its difficulty 10 lock, or you'll need to acquire the Guard Key (#5). You might need the key to unlock the armory (#6). Hammer and Chisel, Fan of Flames, Ray of Fire, Burst of Summer Flame, Swift Strikes, or Barbaric Blow.
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You'll be given lots of ways to free the satchel: a Inside the room, you'll discover a frozen dwarf with a satchel. To open this door, you'll need to detect the brick right next to it. In the chest just beneath it, you'll find a Inside the small chest here, you'll find aīill of Sale. On the ramparts you'll find a couple of urns that you can loot for
